Archive for June, 2008

Harukanaru Toki no Naka de 4 – Part 2 (no spoilers!)

June 30th, 2008

Eheheheh…so I just finished one character (Nagi) and wanted to come and squee – uh, I mean, write a deeper review…ahem, yeah.  So, like some have said, I’m kind of surprised and disappointed at the lack of voice – it only seems to happen at the MOST important parts of the story, and for each character – not even when you get each scale drop, but like, maybe 3 out of 7 events.  Kinda sucky!

But still.  I can’t help but LOVE this game already.  Now I’ve gotten used to the 3D, I’d judge it to be (graphics-wise) in between Final Fantasy 9 and 10 – sorry if you don’t know FF, but I’m a big RPG gamer too, and Harutoki is pretty much an otome RPG, wouldn’t you say?  The proportions are all good, but the movements are not that natural. It’s kind of funny when your party is all standing there and Nagi keeps swaying back and forth, and when Futsuhiko tightens his headband after a battle but actually he’s just pulling air. Even so, the battle stage is pretty cool and I like how everyone has their own little movements – it’s too bad you can’t switch out characters on the fly like you could in 3, but honestly I haven’t lost a battle yet. That might have something to do with my being used to FF and enjoying leveling the characters too :) I didn’t buy the Neo Angelique full voice because I already had the original, but I might…probably, would buy a full voice version of this game.  Sometimes it’s so long between voiced parts that I forget how characters sound, especially because the characters are so different this time around (like Oshihito, I’m just now getting used to Yuzuru’s voice for him!)

But the story is GOOD. I can tell there’s a lot that I’ll have to play through the rest of the routes to find out, and that’s part of the fun. Since I did Nagi’s route first, who’s kind of the cold type, I didn’t really like some of the choices I had to make Chihiro say, but now I’m playing through Tooya’s and kind of Ashvin’s route, and damn! This girl is cool. And the costumes are so gorgeous.  Oh, and it’s pretty easy to figure out what to do even without a guide – the in-game hints are very good, which is awesome – no need to spoil things for yourself by looking at stuff online.

OK, that’s it for now, kind of short but I want to get back and keep playing! Thank god it’s a holiday weekend here, yay!  And thank you for the welcomes to WordPress, if you have any recs for good plugins or widgets please let me know, I’m a total newb at this!

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Harukanaru Toki no Naka de 4

June 28th, 2008

Even though I ordered my Harutoki 4 copy a million years ago, I didn’t order any express shipping for it. Since it came out on the 19th, I expected it to be here by this weekend, but I didn’t get the shipping notice till Monday, so I was kind of worried.  And then I got home on Friday and there was no package notice on my mailbox; waah. BUT! When I opened the mail, lo and behold, there was a little bubble package stuffed in my tiny mailbox! And there was much rejoicing and singing…the concierge seemed a little weirded out, but I’m sure he’ll get over it.

I’ve now played it for about 7 hours (getting ready to do another marathon), and here are some thoughts so far:

Music: Still awesome. Neoromance definitely has the edge on good background music in otome games right now.

Voices: Interesting – I already knew that the hachiyou had very different styles this time around, and the two hachiyou who the main character knows from childhood were switched as well. It’s very interesting to hear Miki Shin’ichirou be the smooth-tongued flatterer type, and Inoue Kazuhiko be the dependable protector type. I haven’t even met two of the hachiyou yet, but I can’t wait!

3D: Hmm, well it’s only(?!) been 11 years since Final Fantasy went 3D, so we’re catching up in technology.  And Koei has learned from the last decade so the execution is way better than FFVII – the people are regularly-sized, and their outfits are pretty detailed in the field screen. The battles screen is pretty neat as well.

Battles/Monsters: Since there are no onryou yet, the fights are against ‘aramitama’, or gods (shinto-type gods, not major gods like in Greek mythology) that have become violent. There are some familiar characters here, like youko, and some unfamiliar ones, or at least, ones that look a lot yuckier in 3d than drawn – especially that pink lump that resembles a brain on steroids.

Overall: It’s great so far, I’m enjoying it. I hope the fighting doesn’t get too tedious, although since I’m used to Final Fantasy grinding, I’m pretty sure it won’t bother me. And thankfully, Koei has kept the chapter-style navigation, where you can go back and redo a chapter without redoing the whole game after it, which is possibly the best innovation in otome games EVER.

See you when I next come up for air!

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