Even though I ordered my Harutoki 4 copy a million years ago, I didn’t order any express shipping for it. Since it came out on the 19th, I expected it to be here by this weekend, but I didn’t get the shipping notice till Monday, so I was kind of worried. And then I got home on Friday and there was no package notice on my mailbox; waah. BUT! When I opened the mail, lo and behold, there was a little bubble package stuffed in my tiny mailbox! And there was much rejoicing and singing…the concierge seemed a little weirded out, but I’m sure he’ll get over it.
I’ve now played it for about 7 hours (getting ready to do another marathon), and here are some thoughts so far:
Music: Still awesome. Neoromance definitely has the edge on good background music in otome games right now.
Voices: Interesting – I already knew that the hachiyou had very different styles this time around, and the two hachiyou who the main character knows from childhood were switched as well. It’s very interesting to hear Miki Shin’ichirou be the smooth-tongued flatterer type, and Inoue Kazuhiko be the dependable protector type. I haven’t even met two of the hachiyou yet, but I can’t wait!
3D: Hmm, well it’s only(?!) been 11 years since Final Fantasy went 3D, so we’re catching up in technology. And Koei has learned from the last decade so the execution is way better than FFVII – the people are regularly-sized, and their outfits are pretty detailed in the field screen. The battles screen is pretty neat as well.
Battles/Monsters: Since there are no onryou yet, the fights are against ‘aramitama’, or gods (shinto-type gods, not major gods like in Greek mythology) that have become violent. There are some familiar characters here, like youko, and some unfamiliar ones, or at least, ones that look a lot yuckier in 3d than drawn – especially that pink lump that resembles a brain on steroids.
Overall: It’s great so far, I’m enjoying it. I hope the fighting doesn’t get too tedious, although since I’m used to Final Fantasy grinding, I’m pretty sure it won’t bother me. And thankfully, Koei has kept the chapter-style navigation, where you can go back and redo a chapter without redoing the whole game after it, which is possibly the best innovation in otome games EVER.
See you when I next come up for air!