Archive for August, 2008


3-minute post!

August 15th, 2008

I was so tired last night that I went to bed 2 hours earlier than usual and was actually able to fall asleep – usually I’d just lie there for hours. So anyways, nothing special to post on, except that I got my copy of Drastic Killer! So I’m going to try it out this weekend and see how it is – I hear that Love Steal can tire your fingers out.

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The scoop on Vitamin Y and Z!

August 14th, 2008

Thanks to sonnakai, my burning curiosity about the new Vitamin game is satisfied – there will be TWO games; one is a compilation of mini-games and not a new full story, but it sounds like Vitamin Z will have new characters and a story! Yayyyy!! Ahem. I’m very tired and giddy, so please excuse me if I start rambling.

Now, the lowdown!
Vitamin Y from Dengeki Online
Vitamin Y:

Apparently the games become available as you move through the main game. It’s school festival time, and though the class has decided on a café, Tsukasa announces that he’s getting his company to take over the whole festival and do everything.
Somehow you manage to convince him not to, but by the school festival, the B6 have still used Tsukasa’s resources to set up a bunch of attractions on school grounds.
Game Screen
Screencap shamelessly lifted from Gamewatch.

Vitamin Z:

And I can’t believe, this was announced two weeks ago!! Gyaah, I could have been squeeing for two weeks already! I’ll just quote a Japanese blogger and say, “ギャー!買う、買います、全部下さい!!:D

OH, and since I’ve been enjoying the gymnastics at the Olympics, some real-life pics (never thought you’d see any on here eh??) of some awesome athletes that I’m cheering for!
Uchimura Kohei
Uchimura Kohei – one of the young guys (19) on the Japanese team – the commentators are driving me CRAZY pronouncing his last name as Oocheemeree – c’mon guys, Japanese names are not hard!! That’s an A not a Y!

And some Canadian guys who are representing us in the all-around competition:
Nathan Gafuik
Nathan Gafuik
Adam Wong
and Adam Wong.

OK, bedtime!

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New Vitamin Rumours?

August 13th, 2008

Just a speedy post looking forward to the new mags this month – I wait until B’s Log is out before ordering Girl’s Style, but I went to the site to get a hint of news and lookie what I saw:
Dengeki Girl's Style Cover

Vitamin Y!! Kyaa! If you don’t know, I’m a huge fan of VitaminX, and would love another title – now I wonder whether it would feature a continuation of the same storyline and characters, or a new teacher. My first reaction is to hope for a totally new title – VitX Evolution had the teacher endings that was all I wanted in addition to the original, so I really don’t need any additional story from the existing cast. But I’m sure if it was done well, I’d still love it – really any more Vitamins will be good for me :D

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Speedy Otome Games

August 12th, 2008

Nah, I’m not complaining about games that are too short (I know I tend to do that :P ) – what I mean when I say speed is actually how fast things happen in an otome game. There are two factors I can think of here, and one is purely technical, the other a product of game design. The first is simply how fast do operations take – like saving, loading, moving from one scene to another, etc.

I was playing WoW last night and was doing something repetitive, so I thought I’d play Majoutsukai to Goshujin-sama to multi-task a bit. But when I put the CD in the drive, it started whirring like crazy and slowed my WoW right down – not good in an online game. Even though it’s a simple game (it doesn’t even have voices!) it seemed like reading the CD took a lot of power and time. Eventually I gave up and ejected the game.

Sometimes when playing on the PS2, load times between screens can be pretty slow. The difference between 2 and 4 seconds doesn’t sound like much, but if you’re playing something where you need to check things often (going to the status screen) or where scenes/characters change a lot, it adds up fast. Also, skipping can be pretty slow too – and anyone who likes to play multiple routes knows that slow skipping is painful. I’ve played games that were so bad that I kept a book in my hand to skim while I waited for the game (there’s that multitasking again). It doesn’t always seem that game developers consider it, but they should, it DOES make a difference in the impression of the game.

The other part of speed I’m thinking of is gameplay design. Have you ever played a fairly long stat-raising game where every week or day you have to choose what you’re going to do, then watch some animation as you do it, and then do it again? Or a game that has something identical or very similar happen every cycle that get to be meaningless, such as in Harutoki 1, when Fujihime would greet you every morning. Those animations or little sound bites get to seem really slow and pointless after a while.

One game where I noticed how well the game designers avoided these time-wasters is Otometeki Koi Kakumei. Every week you have to choose what you do each day. But you start off each week with the template of what you did last week, so you can keep it, or just change what you want. And each action has a little slideshow it goes through. It’s set to medium speed, but one you get tired of it you can set it to happen almost instantly – it’s surprising how much time it saves.

Now, at least, most games have quick skipping options. In fact I can’t remember the last one that didn’t have one. And often you can press a button to start skipping as well, though sometimes it will turn off after a scene change or cycle change, which can be frustrating.

It makes me wonder about all you guys who play otome games with a translator program like AGTH. Does it slow the games down a lot? I have no clue how it works, but when this post topic occurred to me, I realized how much difference speed can make to my enjoyment of a game. It wouldn’t make me quit a game totally, but I think it has definitely put some games on the bottom of the ever-growing pile to finish.

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Other gaming genres

August 10th, 2008

Heh, lately I’ve felt like playing World of Warcraft and not my otome games, and it’s funny how I seem to go through cycles of what types of game I want to play. Otome games are my favourite, but once in a while I’ll feel like playing RPGs like Dragon Quest or Final Fantasy, and then I’ll want to play WoW for a while (it often doesn’t last that long though, that’s why I have tons of alts and only one 70 haha).

Do you play other types of games? I’ve never been into first-person shooters, either because my reaction time isn’t good enough or because I can’t keep myself interested in them without a good story, and I’ve never had anyone to play sports games with – but I used to adore fighting games (I’m talking a million years ago with Mortal Kombat II!) But mostly now, I’m mostly into RPG-type games (and bien sûr, otome games). I think since I started working full-time, I like games where I can take my time and enjoy a good story rather than treating it like a competition. How about you?

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Olympics Post

August 9th, 2008

Yikes, I didn’t post anything yesterday, sorry about that! I totally forgot.

I’m having a hard time thinking of something to say as well – I’ve been watching the Olympics for about 5 hours, and before that was at work for a few hours – I’m feeling kind of blank lol. No real weekend for me! Oh well.

When I thought about posting on the Olympics, I tried to think of what otome games even have a vague association with sport – here’s the somewhat pathetic list I came up with:

Um yeah, that’s kind of a lame list. Have I missed any? Or is it just that otome games have no affinity with sport? I figure the idea just hasn’t been developed yet. I think it could be very neat to play as a high-level athlete with maybe some sport mini-games (like Midori, but uh, more). It could totally work – I could see the love interests being: