Archive for November, 2012

Tokimemo GS3 – Skinship/Approach Mode/Date Communication

November 28th, 2012

That’s a few words meaning similar things.

Fans of Tokimemo 1 and 2 DS will probably recognize skinship as the extra minigame added to use the DS touchpad and stylus.
Since the PSP doesn’t have those, they adjusted it. Now when you’re on a date and the guy is talking, you’ll see something like this:

Seiji date in Tokimemo GS3

The little flower in the top right corner means you can ‘approach’ him, by pushing the analog stick up (the heart shows how tokimeki he is). Once you do that, you’ll see the following:
Kouichi date - approach mode Tokimemo GS3
As you can see, from the left there’s a square, triangle, and a white circle button. Also, you see a heart in the top left corner, and it will be ‘beating’. What you want to do is choose an action and have it go off at the moment that big heart is at its largest (this helps get a ‘critical’). This will then increase the number at the top right, which is pretty much a tokimeki meter.

Now it took me an amazingly long time to realize that in order to be able to use the square and triangle button in addition to the circle, you have to keep pushing the analog stick up and you’ll slowly move closer. And you can choose to either push a button once, or hold it down, changing the action (circle changes from nikkori to mitsumeru (from smile to look at), triangle from fureru to te wo tsunagu (from touch to hold hands), and square from itazura to ijiwaru (from tease to ‘mean’). When you first start on dates, guys often won’t let you get any closer than the circle range, and the square range takes a while to get to.

If you do this enough, eventually (it will take several dates) you’ll go into Date Communication Mode. These arelittle ‘vignette’ extra stories where you have to pick the right approaches to keep the scene going. It looks like the pic below, with screen bars and no text window.

Not too much happens (at least that I’ve experienced), but you get extra dialogue and it shows that your relationship is progressing. Date Comm can also happen at certain spots/times when you see a square button onscreen, like at cherry blossom viewing.

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December News

November 27th, 2012

A few days late!

I think I missed some other smaller announcements, I’ll try and check the mags over again soon.

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Tokimemo GS 3 – Preferences

November 23rd, 2012

Each guy has their preferred clothing style, date spots, parameters, clubs, and/or part-time jobs where you can work with them. If you wear their preferred clothing on a date, they’ll mention it and you’ll get extra tokimeki points (unless there’s an event like being hit on, or it’s too warm or cold for the season). Though apparently if you wear a particular style enough and they like you, their tastes will change! Pretty neat.

Ruka and Kouichi
These two brothers are the first two fellow students you meet, and they’re also friends from your childhood. Ruka is a playful daredevil, and Kouichi is a scary-looking tough guy who’s a quintessential big brother. Raka works at a flower shop, while Kouichi works at a gas station.

Ruka Preferences:
Clothes: Natural, Ultra Natural and Girly (Cute and Natural)
Places: game centre, amusement park, aquarium
Gifts: Hotcakes, Dolphin stuff, Gacchi Red Ranger mask, santa boot of candy
Valentine’s: Use the dolphin topper
Colour: Aqua

Kouichi Preferences:
Clothes: Vivid, Ultra Vivid, and Wild (Vivid and Sexy)
Places: amusement park, bowling, the farm, the motorcycle show at the museum
Gifts: a dartboard, antique radio, motorcycle B-movie poster, tiger object
Valentine’s: Use the candy cane or whiskey bonbon
Colour: Orange

Fujiyama Arashi
Arashi is a classmate that you meet once your fitness is over 60. He recruits you to be the manager of the judo club (of which he’s the only member), and he’s extremely tennen – he says exactly what he thinks, hides nothing, and is a little dense. If you want him you should really join judo. He works as a lifeguard.
Clothes: Activ,e Ultra Active, and Sporty (Active and Vivid)
Places: Physical activity (swimming, skating, skiing, etc), the balcony of the old castle
Gifts: Carved wooden (bearcat? raccoon?), Protein, a lily, an old scroll 書軸, alpaca stuffed animal
Valentine’s: Use the cookie #1
Colour: Blue

Niina Junpei
Junpei is a year younger than you, so he doesn’t enter Habataki High School until the second year. However because his hobby is picking up girls, you can meet him earlier when you’re out shopping if your fashion is high enough. He wants to be a playboy and admires Hazuki Kei. He works at a convenience store, and you can make him join the judo club if you’re in it.
Clothes: Sexy, Ultra Sexy, and Koakuma (Sexy and Cute) (also Wild)
Places: pretty much anywhere other than dark or high places (no planetarium!)
Gifts: a poster of Kei, lava light, sparkly strap, Ko-Nami elephant toy
Valentine’s: Use the sexy girl topping
Colour: Pink

Konnou Tamao:
The student president who’s always serious, nice and polite, and has a bit of an inferiority complex. He’s a year older so he graduates after your second year, but you can still go on dates. He’s in the student council but has no part-time job.
Clothes: Cute, Ultra Cute, and Older Sister (Cute and Chic)
Places: skiing, amusement park, farm
Gifts: Steam engine (ブリキの蒸気機関車), mini globe, a head mark (no idea what this actually is), alarm clock, scale model of Habataki Castle
Valentine’s: Use the cupid topping
Colour: Green

Shitara Seiji
A rich kid student one year older than you who’s a bit famous for his piano skills. He’s pretty rude and doesn’t have much common sense, but he’s got amazing hair and I find him kind of hilarious. Of course, he doesn’t have a job.
Clothes: Chic, Ultra Chic, and Mode (Chic and Vivid)
Places: Planetarium, aquarium, nowhere he has to exercise unless he already likes you
Gifts: Magic lamp teapot, tiki doll, old sheet music, sand picture, toy termin (qu’est-ce que c’est? I dunno)
Valentine’s: The music note, duh.
Colour: Purple

In addition to the regular six guys, there are three (or four) hidden characters which require specific events/stats/actions for them to appear, and are pretty hard to get endings with.

Tomorrow or Sunday, magazine news!!

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Tokimemo Premium Girls Side 3 – Basics

November 11th, 2012

The basic goal of Tokimemo GS is to have the guy you like confess to you at your high school graduation.
Each guy will require different stats to get his ‘best’ ending, and other endings.

Roughly, in Tokimemo GS3, the most strict requirements are:
Ruka: Studying 150 Athletics 150 Consideration 150
Kouichi: Art 150 Consideration 150 Charm 70
Arashi: Athletics 200 Consideration 150
Niina: Fashion 200 Studying 150
Konno : Studying 200 Consideration 150
Shitara: Art 200 Charm 150

There are several things that can reduce these stats requirements. Going on lots of dates (more than 40) will reduce them by 20. The guy being at ‘tokimeki’ level of affection will reduce it by another 20.

The basic screen of Tokimemo Girls Side 3, and all the Tokimemo GS games, is the following:


In the background you see your room (you can choose the style and it will affect your starting stats). On the left you see your current stats, they are:

Stress Money
Studying Art
Athletics Consideration
Fashion Charm

On the right, in blue and green, are the actions you can do that day/week, which will raise some stats and lower others. On a Sunday or holiday there will be two more buttons for calling someone and going shopping (or going on a date if you’ve set one up).

From the left, the blue buttons are:

Rest Study Art Club
Exercise Fashion Charm Miyo

You can guess what these do. You can only join one club, and it will raise different stats depending on which one you pick.
Hanging out with Miyo will raise consideration and (I think) studying), and hanging out with Karen will raise consideration and fashion.

The orange buttons don’t take time away when you choose them. They are:

Outfit Internet Settings
Calendar Messages Save/Load

One of the most important things to do all the time is check your horoscope on the internet. The other important things to do all the time is save.

When you choose the computer and go to the horoscope page, this is what you’ll see:

The left is just a table of contents for your report, and the right shows what you’ll have the most and least luck in doing for the next four weeks. From the top, they are: Studying (this includes Art), Fun (covers Fashion and I think Miyo and Karen), Health (Exercise and Sports clubs), and Love (Charm and maybe asking guys on dates). At the bottom it also lists your lucky item for the season (in this case, a sun visor).

Using the horoscope will make raising stats much easier. When your desired stats are hard to get, that’s probably a good time to rest and reduce your stress.
Also, don’t be afraid to reload and try a week over – I’ve had weeks where I failed three days, then reloaded and got it perfect on the next try.

This is the basic setup of the game, but there is SO much more to it. Next time I’ll cover each guy’s preferences and talk about fashion styles, clubs, and part-time jobs.

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Late News! November 2012

November 5th, 2012