I’ve played through O*G*A a couple times now, finishing one route. Overall I’d say it’s fun, but definitely on the short side.
The time period of the game only really covers a few days at school where the heroine is recruited as manager, and then a week of training camp on an island (hence the game’s name, The Hunter Falls in Love on an Island.) When you’re on the island, there’s another school team of three guys who your team has already beaten (in one of the drama CDs I think), who are there to help you train, as well as a mysterious pair of twins who don’t belong on an official team but are obviously very good, and a top player from a pro team.
The love system is pretty unforgiving – because I made one wrong choice near the end, I got a generic ending the first time. Though to be fair, there’s often one crucial decision near the end of a route, I also didn’t have full affection because of only one other decision I made wrong earlier. It’s made harder because you should win all of your games (except one near the beginning that’s a forced lose) to get the best ending.
The minigame of oni-gokko is not too difficult once you get the hang of it, although sometimes you get bad luck. You pick three players (one site recommends using the same team throughout for some reason related to extras), and your target should always be on your team (since he gets stronger as his affection goes up, it makes sense anyways). You first choose the players, then four strategies that can be switched between during the game using the right keypad. You can customize these, but don’t forget to have at least one where the players are resting (otherwise their energy never refills and they get really slow). The four actions that can be done are attack(red), defend(green), support(purple), and rest (blue). Oh, and a match is called a “Hunt”, and all the players are Hunters.
Every day you choose where to go and who to talk to, have an event with them where you usually have a Live2D chat with them which can increase your affection level, then meet up with everyone and play a game. If you win that game, you get an evening event with the whole group.
The last game of the camp is against the twins and the pro. I won it pretty easily the first time but lost the second time – but then got some extra dialogue which basically had me win anyways. I’m not sure if I would get anything extra if I won fair and square.
There’s no epilogue back at school or anything, so the end feels a bit abrupt. You do get some extra scenes by doing challenges in the ‘Special’ section – I haven’t played any yet.
Since I’ve only done one route I won’t comment on the characters. I will say that the Live2D for the one guy I finished, Ougaki, was a bit creepy – but I think it’s because of his character design. He’s the one with huge eyes and bags, which are emphasized even more in Live2D.
For whatever reason all the news was pushed back past page 90 of this month’s B’s Log but hey, whatever!
Usually Sweet Princess doesn’t have much new stuff, but this month it did!
Sanzen Sekai Yuugi Multiverse Myself, the 18+ PC sci-fi game from girls dynamics, is coming August 30! That seems fast, especially since the scenes they show are just line art…
The other news in Sweet Princess is that there’s a new 18+ label, As’Ring, and they’re making a game called Onedari Sharemate. It’s tentatively scheduled for next spring. The heroine, Ayumi, is a 25-year-old teacher who wants to be like the inspiring teachers in dramas (I hope she wants to be like Kumiko!) and has almost no experience with boys because in school she was plain. She had an older sister who died in an accident, and Ayumi’s first love was this sister’s fiancé, Kai Shintarou. She moves out from her parents’ house into a boarding house owned by Shintarou and is dismayed to find it’s all guys.
The characters are:
The creators say they want to make various types of relationships possible, from just enjoying living in the same house as your boyfriend, to stirring up trouble in a love triangle, to a harem, etc.