Posts Tagged ‘harutoki 4’


Harutoki 5 demo w/ Harutoki 4 PSP!

September 27th, 2010

Yup, I just saw on Dengeki Online that Harutoki 4 PSP will have a trial version of Harutoki 5…Damn you Koei, how do you know how to tempt me to spend all my money!!! AND apparently there are 20 scenes added to Harutoki 4 (including the new epilogues) YAY!

B’s Log also had mini posters of all the H5 hachiyou as furoku *dies*. They’re pretty much the same pics as in the DOL article here. As well as a 20-PAGE ad – mainly showing the characters again, and a couple scenes. The first looks like the inside of a huge ruined building in a Western style, with a long silver-haired guy taking the hand of a girl in a high school-looking uniform on a half-gone staircase, and text which says,
“Choose. Which world will be destroyed?”
“Will he be the one to disappear…or will you?”
Then all the hachiyou have their own 2-page spreads, with a line of dialogue and a short description.
And then another scene where the girl in the foreground watches as a firebird erupts from a row of houses, and a group of people in Bakumatsu period clothes stare. The text here says “Time, long sleeping, is moving.”

So excited! XD

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Harutoki 4 Fanart Links

July 8th, 2008

Since I’m on a Harutoki 4 high, I’ve been surfing the net looking at doujinshi and fanart and found some very pretty stuff. The links will take you to the top pages of the circles, then you usually click a banner to get in. Arrrgh, just when I should be getting to sleep…

「Holy Pledge」: http://holypledge.com/ – Click the banner, then click ‘Works”, and then the pic of the pink cross for Haruka 4/otome game pics

「psy」: http://page.freett.com/aotukinanase/ – First click on the banner. then in the left column click ネオロマ under Gallery

「Sassei」: http://sassei.fool.jp/ – Click the banner at the top, then “Illust”, then in the menu on the left pick 遙か4

「Shunya (not sure on the name)」: http://kaeto418.hp.infoseek.co.jp/corda2.html – has manga too. just scroll down and choose “Pict”

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Harukanaru Toki no Naka de 4

June 28th, 2008

Even though I ordered my Harutoki 4 copy a million years ago, I didn’t order any express shipping for it. Since it came out on the 19th, I expected it to be here by this weekend, but I didn’t get the shipping notice till Monday, so I was kind of worried.  And then I got home on Friday and there was no package notice on my mailbox; waah. BUT! When I opened the mail, lo and behold, there was a little bubble package stuffed in my tiny mailbox! And there was much rejoicing and singing…the concierge seemed a little weirded out, but I’m sure he’ll get over it.

I’ve now played it for about 7 hours (getting ready to do another marathon), and here are some thoughts so far:

Music: Still awesome. Neoromance definitely has the edge on good background music in otome games right now.

Voices: Interesting – I already knew that the hachiyou had very different styles this time around, and the two hachiyou who the main character knows from childhood were switched as well. It’s very interesting to hear Miki Shin’ichirou be the smooth-tongued flatterer type, and Inoue Kazuhiko be the dependable protector type. I haven’t even met two of the hachiyou yet, but I can’t wait!

3D: Hmm, well it’s only(?!) been 11 years since Final Fantasy went 3D, so we’re catching up in technology.  And Koei has learned from the last decade so the execution is way better than FFVII – the people are regularly-sized, and their outfits are pretty detailed in the field screen. The battles screen is pretty neat as well.

Battles/Monsters: Since there are no onryou yet, the fights are against ‘aramitama’, or gods (shinto-type gods, not major gods like in Greek mythology) that have become violent. There are some familiar characters here, like youko, and some unfamiliar ones, or at least, ones that look a lot yuckier in 3d than drawn – especially that pink lump that resembles a brain on steroids.

Overall: It’s great so far, I’m enjoying it. I hope the fighting doesn’t get too tedious, although since I’m used to Final Fantasy grinding, I’m pretty sure it won’t bother me. And thankfully, Koei has kept the chapter-style navigation, where you can go back and redo a chapter without redoing the whole game after it, which is possibly the best innovation in otome games EVER.

See you when I next come up for air!

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