Posts Tagged ‘koei’


Corda 3 First Play!

March 9th, 2010

:D I got Corda 3 yesterday and have been busily playing through it. I love having all new characters!
The gameplay is pretty similar to previous Corda games, but there is an added minigame during performances that demands some hand-eye coordination (not too much on easy mode thankfully).
At the beginning I couldn’t help giggling, the first scene is so!dramatic! and Fukuyama Jun is being very!angsty! but it gets over that pretty quickly, and it makes sense for his character (kind of immature). And in fact, Corda 3’s plot does seem more dramatic overall, I’ve already agonized over one contest (I don’t think I cried though…). I’m actually interested to see how this works if you are going for a guy from a different school – in the beginning you have very limited interaction with non-Seisou students. According to the manual I still have semi-finals and the final to go, as well as a violin final – since I’ve already beaten one rival school, I wonder how that works if I’m trying to do their routes.
Oh, another thing that made me laugh is that they’re going a little Prince of Tennis on us(with all their crazy ‘tennis’ moves), and making the performances less realistic. You know how when you were really good in Corda 1-2 it would show effects and lights and stuff? Well now that effect is supposedly real, and is called a Maestro Field. Supposedly when you’re really good you can make the audience see/hear/feel the landscape of the music (mmmhmmm suuuuurrre).

Anyways, so far it’s lots of fun! No fairies so far, but lots of exciting!drama! plus a couple appearances by Hihara and Kiriya (I avoided spoilers so have no idea if anyone else shows up). And of course the characters and their voices are totally different, especially Morita Masakazu!
Now I’m off to train for the semi-final, wish me luck!

Edit: Tags aren’t working . I’ll figure that out later!

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Kin’iro no Corda 3 Seiyuu!

November 25th, 2009

Since there are all-new characters in the upcoming Kin’iro no Corda 3 coming out in spring, let’s take a look at their seiyuu! All the original seiyuu are here, as well as several new ones. They’re also from four different schools, so you can have rivalries with them :D You can see art and some even have voice samples up at the Kin’iro no Corda 3 site. Looking at the teaser pic, I totally thought it was the same gang but Yunoki had cut his hair…but I’m glad they’re new, there’s only so long you can drag out the original story. Yay new Corda!!!

Hozumi Shiro CV: Morita Masakazu
MIzushima Arata CV: Kishio Daisuke
Kisragi Ritsu CV: Konishi Katsuyuki
Kisaragi Kyouya CV: Fukuyama Jun
Sakaki Daiichi CV: Uchita Yuuya
Tougane Chiaki CV: Taniyama Kishou
Toki Housei CV: Ishikawa Hideo
Myouga Reiji CV: Hino Sou
Nanami Sousuke CV: Souta Yuki
Amamiya Sei CV: Miyano Mamoru
Mizushima Yuuto CV: Mizuhashi Kaori
Yagisawa Yukihiro CV: Itou Kentarou


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Harutoki 1 and 2 – the beginning

March 6th, 2009

With Harukanaru Toki no Naka de Ukihashi showcasing Harutoki 1-3, you may be interested in the original games. Though I have both Harukanaru Toki no Naka de Hachiyousho (the PS2 version of the first game) and Harukanaru Toki no Naka de 2, I always thought they were just okay compared to Harukanaru Toki no Naka de 3, which is one of my favourite otome games. I played #3 first, and I think it spoiled me a bit, because Hachiyousho and #2 weren’t set up the same way, and I found them a little too restrictive. But going back now and playing them, I appreciate that they’re actually more strategic than #3, as well as doing a great job establishing the story of the Ryuujin no Miko and the hachiyou.

For anyone who doesn’t have the games yet, or if you’ve tried one but were kind of confused about the setup, I thought I’d post about the basic storyline, timeline, and how gameplay works.

Harukanaru Toki no Naka de 1 and 2 have a lot in common with each other, so most of this will cover both games.

Story: A high school student from Japan (Akane in #1, Karin in #2) is leading a normal life when one day, she’s transported to another world which resembles historical Heian Japan (around 900-1100AD). She’s dumped in Kyou (Kyoto), and is declared to be the Dragon God Priestess, or Ryuujin no Miko, by a young girl from the Star Family, or Hoshi no Ichizoku. The Hoshi no Ichizoku are an aristocratic family who are the keepers of eight dragon globes (gyoku), and who use their psychic ability to help the Ryuujin no Miko.

Kyou has a legend that in times of crisis, a girl from another world will appear as the Ryuujin no Miko. Her job is to summon the Dragon God who watches over Kyou, and save it from whatever is endangering Kyou. She has eight hachiyou, or guardians, to protect her and help her do this, and the gyoku give the hachiyou special powers.

Game Timeline: Both #1 and #2 follow the same basic timeline. First the heroine is transported to Kyou, where she has to meet all the hachiyou. Each hachiyou has a certain element (fire, water, earth, tree, or crystal), as do all the monsters you have to fight and the locations you can visit. Each element is strong against one element and weak against another, so if you know what kind of monster you’re fighting, you can pick the hachiyou with the element that’s strong against it. The heroine also has an element, but that doesn’t affect fights so much as minigames.

Once you’ve met all the hachiyou, you choose what to do each day. You have three slots of time in each day, and each morning you pick one or two hachiyou to travel and fight with. Then you pick where to go, and if there’s a monster there, you fight it. If not, sometimes an event will happen, otherwise you’ll get a mini-game to get items. Sometimes not all the hachiyou are available in the morning, and sometimes locations in the east, west, north, or south are unavailable because of the flow of ki. When you beat monsters of a certain element, you gain that element’s power, which you can then use in special attacks of the hachiyou. For example, Yasuaki in #1 is an earth element, so if you have some earth element power, you can use his special attacks.

Your first assignment is to obtain the help of the four sacred beasts (seijuu) that are under the control of the Dragon God – Seiryuu, Byakko, Genbu, and Suzaku. Each seijuu has two hachiyou, so for example Yorihisa and Tenma in #1 are the two Seiryuu hachiyou. This usually means that you travel with these hachiyou to a certain location, listen to the seijuu, and do what it tells you to prove your worth. You only have a few days to obtain the help of each seijuu, and of course there’s always a bad guy who tries to stop you from getting it.

Once you have all four seijuu, you gain the ability to seal monsters, instead of just temporarily beating them. When you seal a monster, you gain that seal (a fuda) which you can then equip to improve the heroine’s or a hachiyou’s stats.

After getting all four seiyuu, you need to get special attacks for each pair of hachiyou. These attacks come from spirits called ‘myouou’, and the process of obtaining them is similar to the seijuu.

Once you have all the myouou (though I think you can fail in this and still continue the game), you are strong enough to fight the final boss.

Does this sound complicated? It isn’t bad once you’re used to the whole element system and how to seal and everything, but it can take a while to figure out. Also, because your time is limited, it’s easy to fool around and not get things done on time if you’re not sure where to go or what to do. And I haven’t even gotten into character events or love routes yet!

In #1, each hachiyou has had an important memory stolen from them. In #2, it’s only the four hachiyou on ‘your’ side when you start (emperor or retired emperor). To go through the ‘true love’ route for each hachiyou, you must find all four pieces of their heart (kokoro no kakera) and get through the accompanying events successfully. Besides the true love route, there’s also the ‘rush’ route (in #1) or the ‘obstacled’ (shougai no aru) route (in #2), where you don’t have to gather kokoro no kakera, and it depends on raising the hachiyou’s affection and belief levels only.

Belief (the green stars in the character pane) can be built by beating monsters, healing the hachiyou, winning minigames, and acting like a strong miko. Affection (orange/red stars) is harder to gain – it’s also built by beating monsters and winning minigames, but much more slowly than belief. You can also gain affection by successfully navigating character events, and a couple other methods involving the ‘monoomi no hi’ and incense.

Finally, once all this is done, you choose who to go with to fight the final boss, and if you’re successful, you get an epilogue. I believe in Hachiyousho there are 3 endings for each character (staying in Kyou, going to your world, and a ‘hachiyousho’-added ending), and in #2 there are two (staying or going back).

Yikes! Explaining this took up so much space, and I don’t even have any pics to go with it! Well, hopefully it will be useful to somebody.

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Harutoki 3/Izayoiki for PSP

January 10th, 2009

Hmm, I don’t remember seeing this new item, and just noticed it on the Koei site – they’re released a combinedi Harutoki 3/Izayoiki for the PSP on March 19, priced at Y5800. If you’ve never played either game, Izayoiki is like an expansion on Harutoki 3, with more scenes, extra voices, and two new capturable characters, Tomomori and Shirogane. There’s also a premium version available for Y7800.

This is a great idea if you don’t have these two games already, because as most fans will tell you, you WILL want to get Tomomori after finishing #3 ^_^ And with this, you don’t have to do that annoying game disc swap every time.

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Kiniro no Corda PSP

October 13th, 2008

Now that I finally have a PSP, after having the Kiniro no Corda original game for, oh, about 2 years XD, I am finally playing it. It’s interesting playing through the first story while being familiar with the characters from 2 Encore and seeing them meet and develop relationships.

The gameplay has some differences from 2 Encore, and it took me a while to figure out how to play. I’ll compare the process in getting ready for a performance in each:

1. Get music for a performance.

In both games, you need a certain skill level to play each piece, and if it’s not high enough, you need to practice other pieces to raise it first. But in the original, you also have a level for each of three styles, and these also have to be high enough for each piece. Also, harder pieces have certain skills that you require, which you get by perfecting easier pieces. You can also buy skills at the fahta stores.

2. Practice pieces alone.

3. ‘Finish’ pieces.

4. Perform in concerts.

5. Win.

Other differences: