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	<title>Lijakaca&#039;s Otome Gaming Blog &#187; voice</title>
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		<title>Why is voice such a big deal in otome games?</title>
		<link>http://lijaka.com/blog/2009/09/why-is-voice-such-a-big-deal-in-otome-games/</link>
		<comments>http://lijaka.com/blog/2009/09/why-is-voice-such-a-big-deal-in-otome-games/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 02:53:23 +0000</pubDate>
		<dc:creator>lijakaca</dc:creator>
				<category><![CDATA[Neoromance]]></category>
		<category><![CDATA[Otome Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[angelique]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[voice actors]]></category>

		<guid isPermaLink="false">http://www.lijaka.com/blog/?p=412</guid>
		<description><![CDATA[First, a long introduction (if you want the short version, skip about six paragraphs). I&#8217;ve played video games since I was around 4 years old, back when they were just starting to become mainstream. Donkey Kong, the original Super Mario Bros., the first Final Fantasy &#8211; I played them and loved them (ye gads I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>First, a long introduction (if you want the short version, skip about six paragraphs).</p>
<p>I&#8217;ve played video games since I was around 4 years old, back when they were just starting to become mainstream. Donkey Kong, the original Super Mario Bros., the first Final Fantasy &#8211; I played them and loved them (ye gads I&#8217;m old!).</p>
<p>I always gravitated to the ones with more story than action &#8211; Final Fantasy and King&#8217;s Quest (anyone remember that?), though there were some exceptions (I was pretty awesome at Mortal Kombat II). What did I like about them? Well, I love fantasy in general, and RPG&#8217;s were usually set in a fantasy world. But more than that, I love stories. I love seeing characters interact with each other and overcome the odds to save the world (or save the princess).<br />
<img src="http://i257.photobucket.com/albums/hh214/lijakaca/snes-mortal-kombat-ii-box-front.jpg" alt="" /><em>I loved this game.</em><br />
I took a break from gaming in university, but eventually, once I had a job and some free time, I was tempted into buying a PS2. What game did I buy first? Final Fantasy X. Not only did the graphics look pretty, but I remembered the sense of adventure from the original, and the fascinating characters from Final Fantasy VII (which was, coincidentally, the last game I played before my break).</p>
<p>And boy, FFX did not disappoint. Not only did it have an epic storyline and interesting characters (Yuna wasn&#8217;t my favourite, but Lulu? kickass!), but they TALKED. With real voices! At the time, this wasn&#8217;t common at all, and it was amazing how much difference it made. It hugely increased the feeling of being immersed in the story, and though some of Tidus&#8217; soliloquies seem overdone now, the first time I played through it they really got to me. Voice acting can convey so much more emotion and tone than plain text &#8211; as anyone who&#8217;s gotten into a fight on the internet over something intended as a joke can attest to.<br />
<img src="http://i257.photobucket.com/albums/hh214/lijakaca/ffx-uiysaf3556.jpg" alt="" /><em>Pretty!</em></p>
<p>A couple years later, I bought a Japanese PS2, mostly for RPGs. While I was browsing the import game website, I saw a game that had, instead of the usual army dude or swordsman, a group of cute anime guys just&#8230;standing around. One had a microphone. When I finally figured out it wasn&#8217;t a BL game, I ordered it, though I had some doubts. Of course I was familiar with shoujo manga (in a previous incarnation I was even more obsessed with shoujo manga than I am now with otome games), and had heard about &#8216;dating sims&#8217;, but really, it seemed so cheesy, and kind of&#8230;pathetic. I mean, trying to date guys in a game? But whatever, I thought I&#8217;d try it.<br />
<img src="http://i257.photobucket.com/albums/hh214/lijakaca/lovebeat_ps2jpboxboxart_160w.jpg" alt="" /><em>The game that changed my life&#8230;</em><br />
When I first started up the game, I was unimpressed. It was just a simple background and dialogue window, and the characters didn&#8217;t even move. But soon enough, I was sucked into the story, and by the time the first minigame came (yes, I was lucky enough to get a first game that had a really fun minigame mechanic! And it was even integral to the story!), I was enthralled. The adventure aspect of the game also hooked me &#8211; I loved being able to choose how my character interacted with the others, and going down different paths depending on what I did and said. And I actually loved the romance aspect &#8211; so many times in shoujo manga I had wished for the heroine to pick the nice guy instead of the jerk (and occasionally vice versa), and now I could make the choice for her! <strong>Heaven!</strong> Of course, since I&#8217;m kind of a completist, I&#8217;d usually try to go through all the routes, but even then, it was a choice, and if I didn&#8217;t like how one route ended, there was always another I could think of as the &#8216;real&#8217; ending.</p>
<p>But other than the fun story and the choice thing, the one aspect that made the difference between me just thinking, &#8220;this is okay&#8221;, versus falling in love with the genre like I did, was the voice acting. Few people would argue that Japanese voice actors are excellent, and if it wasn&#8217;t for the voices, the otome games we play would seem really watered down. Fans often complain about the Neoromance games not being full-voice (including me, I want more!). Often voice is significantly cut for portable versions (especially on the DS), and fans have definitely complained &#8211; when Otometeki Koi Kakumei was adapted to the PC after having voices cut for the DS version, the publisher made a point to announce that voice would not only be restored, but increased. In fact, in my unprofessional opinion, that&#8217;s one reason why the PSP is getting a good number of otome game adaptations rather than the DS &#8211; it has more memory for voice files, as well as better sound.</p>
<p>I took a look at the first-ever otome games to figure out when voice acting was added as a feature. I mean, Final Fantasy X was released in 2001 and was the first FF title with voices. I figured otome games couldn’t have been much farther ahead. Well, turns out I was wrong. The first otome game, Angelique (1994), didn’t have voice acting, but its first adaptation, Angelique Special2, did &#8211; just a year after the original’s release.<br />
<img src="http://i257.photobucket.com/albums/hh214/lijakaca/angelique/6115E6EAV2L_SL210_.jpg" alt="" /><em>Otome games, kickin&#8217; it old-school</em></p>
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